Website powered by

SPECTRUM. HAUNTER | MY FAVORITE POKEMON

3D Adaptation of my favorite Pokemon.
--
Designed with ZBrush, Maya, 3DCoat, Photoshop and Substance Painter, even for the final Iray render.
It started as a simple ZBrush sculpt for SCULPTEMBER.. I really like the final result!

I enjoy doing little projects. It's always fun, you learn and it updates your workflow.
Still have a lot to learn and improve though --
Thank you all for following and supporting me!
Stay Tuned.
Chris. --

Follow me on:
https://www.instagram.com/chrismalukai

https://www.twitter.com/chrismalukai

References

References

Turnaround | ZBrush Sculpt
--
The first stage grows within ZBrush by sculpting the character/creature.
Once the level expected is reached,
then comes the OBJ and maps export in order to get ready for the retopology and the next stages.

Turnaround | ZBrush Sculpt
--
The first stage grows within ZBrush by sculpting the character/creature.
Once the level expected is reached,
then comes the OBJ and maps export in order to get ready for the retopology and the next stages.

Retopology | UV | Color/Texturing
--
3D Coat is used for the main retopology and UV.
Maya is used to fix the topology and the UV map in order to display it
in a convenient way.
3D Coat is then re-used for the color map and the main texturing.

Retopology | UV | Color/Texturing
--
3D Coat is used for the main retopology and UV.
Maya is used to fix the topology and the UV map in order to display it
in a convenient way.
3D Coat is then re-used for the color map and the main texturing.

SUBSTANCE PAINTER | Great Tool!
--
This stage is all about finding the right and desired result.
IRay render comes right after
for the final shot.

SUBSTANCE PAINTER | Great Tool!
--
This stage is all about finding the right and desired result.
IRay render comes right after
for the final shot.